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- on exitFrame
- global gDone
- set gDone to 1
- repeat with i = 40 to 50
- if the visible of sprite i = 0 then
- set gDone to 0
- end if
- end repeat
- repeat while the timer <= (1 * 60)
- set the visible of sprite 15 to 1
- set the puppet of sprite 15 to 1
- set the memberNum of sprite 15 to 32
- updateStage()
- set the memberNum of sprite 15 to 33
- updateStage()
- set the memberNum of sprite 15 to 34
- updateStage()
- go(the frame)
- end repeat
- set the visible of sprite 15 to 0
- if the memberNum of sprite 4 = 6 then
- set the visible of sprite 40 to 1
- else
- set the puppet of sprite 4 to 1
- set n to random(26)
- set the memberNum of sprite 4 to n
- if the memberNum of sprite 4 = 6 then
- set the visible of sprite 40 to 1
- end if
- end if
- if the memberNum of sprite 5 = 7 then
- set the visible of sprite 41 to 1
- else
- set the puppet of sprite 5 to 1
- set n to random(26)
- set the memberNum of sprite 5 to n
- if the memberNum of sprite 5 = 7 then
- set the visible of sprite 41 to 1
- end if
- end if
- if the memberNum of sprite 6 = 1 then
- set the visible of sprite 42 to 1
- else
- set the puppet of sprite 6 to 1
- set n to random(26)
- set the memberNum of sprite 6 to n
- if the memberNum of sprite 6 = 1 then
- set the visible of sprite 42 to 1
- end if
- end if
- if the memberNum of sprite 7 = 3 then
- set the visible of sprite 43 to 1
- else
- set the puppet of sprite 7 to 1
- set n to random(26)
- set the memberNum of sprite 7 to n
- if the memberNum of sprite 7 = 3 then
- set the visible of sprite 43 to 1
- end if
- end if
- if the memberNum of sprite 8 = 2 then
- set the visible of sprite 44 to 1
- else
- set the puppet of sprite 8 to 1
- set n to random(26)
- set the memberNum of sprite 8 to n
- if the memberNum of sprite 8 = 2 then
- set the visible of sprite 44 to 1
- end if
- end if
- if the memberNum of sprite 9 = 6 then
- set the visible of sprite 45 to 1
- else
- set the puppet of sprite 9 to 1
- set n to random(26)
- set the memberNum of sprite 9 to n
- if the memberNum of sprite 9 = 6 then
- set the visible of sprite 45 to 1
- end if
- end if
- if the memberNum of sprite 10 = 4 then
- set the visible of sprite 46 to 1
- else
- set the puppet of sprite 10 to 1
- set n to random(26)
- set the memberNum of sprite 10 to n
- if the memberNum of sprite 10 = 4 then
- set the visible of sprite 46 to 1
- end if
- end if
- if the memberNum of sprite 11 = 2 then
- set the visible of sprite 47 to 1
- else
- set the puppet of sprite 11 to 1
- set n to random(26)
- set the memberNum of sprite 11 to n
- if the memberNum of sprite 11 = 2 then
- set the visible of sprite 47 to 1
- end if
- end if
- if the memberNum of sprite 12 = 1 then
- set the visible of sprite 48 to 1
- else
- set the puppet of sprite 12 to 1
- set n to random(26)
- set the memberNum of sprite 12 to n
- if the memberNum of sprite 12 = 1 then
- set the visible of sprite 48 to 1
- end if
- end if
- if the memberNum of sprite 13 = 5 then
- set the visible of sprite 49 to 1
- else
- set the puppet of sprite 13 to 1
- set n to random(26)
- set the memberNum of sprite 13 to n
- if the memberNum of sprite 13 = 5 then
- set the visible of sprite 49 to 1
- end if
- end if
- if the memberNum of sprite 14 = 2 then
- set the visible of sprite 50 to 1
- else
- set the puppet of sprite 14 to 1
- set n to random(26)
- set the memberNum of sprite 14 to n
- if the memberNum of sprite 14 = 2 then
- set the visible of sprite 50 to 1
- end if
- end if
- go(the frame - 1)
- end
-